The King Should Lead

“If the king does not lead, how can he expect his subordinates to follow?” -Zero

The Lonely Artichoke‘s first reaction to playing against this.

It is unacceptable to have so many commanders cower and hesitate with your lieutenant. The extra order and commanding presence on the table is too much of a resource not to take advantage of. It’s understandable why so many do not, it’s a risk, it requires confidence, and it requires accepting that things will die. I said in the last article, that you have no loyalty to your pieces, they are all pawns. They know this, they signed up knowing that The State would ask for their lives, and they accepted. Your loyalty is to the mission, win by any means necessary.

You may have read Tohaa 301, and how to hunt Lieutenants, tell-tale signs that timid commanders hiding their line troopers have. How it makes it seem so easy to cut off the head of an army, and the guesswork and deduction it takes to hunt down one. This begs the question though, why keep your Lieutenant hidden?

Any time you can get into your opponent’s head, any time you can get them to do something, anything you force them to deal with is gold. This is just another tool in the game, and we have some of the strongest, scariest, toughest Lieutenant options in the game. They want to spend their entire first turn on an assassination run?

Let them try.

 

logo_201.png DaoTao
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png9

logo_7.pngDÀOFĚI Lieutenant Spitfire / Pistol, Shock CCW. (1.5 | 55)

logo_21.pngKEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)

logo_21.pngKEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)

logo_19.pngCHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

logo_12.pngNINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)

logo_52.pngKǍNRÈN Hacker (Killer Hacking Device) Combi Rifle, Chain-colt / Pistol, Monofilament CC Weapon, Knife. (0 | 29)

logo_35.pngTOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14)

logo_35.pngTOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)

logo_44.pngRAIDEN (Minelayer, X Visor) Heavy Rocket Launcher, Antipersonnel Mines / Pistol, Knife. (1.5 | 21)

GROUP 2sep.gifsep.giforden_regular.png6  orden_irregular.png2  orden_impetuosa.png6

logo_22.pngCELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)

logo_23.pngKUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

logo_23.pngKUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

logo_23.pngKUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

logo_23.pngKUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

logo_13.pngSHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)

logo_13.pngSHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)

logo_8.pngHAC TAO (Executive Order) HMG, Nanopulser / Pistol, DA CCW. (2 | 69)

5.5 SWC | 300 Points

Open in Infinity Army

This has recently become one of my favorite lists. It has a few variants based on the expected faction I’m fighting, but the core of the list is the two Heavy Infantry with a tailored support network.This list is as subtle as a thrown brick and is very simple to use in theory, hit hard and fast, cripple your opponent’s turn one so hard that you’re uncontested turn 2 to grab objectives.

 

Picking the Lieutenant.

Daofei Spitfire

I have never seen a Daofei on a table I didn’t bring. Yes, the model is old, but the lovely Spitfire Crane  from the ISS starter works perfectly as a stand-in. Every commander should try the Daofei. It’s a brutally strong option that starts halfway up the table. This means that your opponent’s deployment zone starts inside its optimal range, on a surprise attacking camo ARM4 heavy infantry platform. Take the tools you learned from 301 and make them count. Use your lieutenant order as soon as you get a chance. Make it clear to your opponent that this is a problem they have to deal with, and dare them to. It should be trading incredibly well, picking apart link teams, breaking their ranks as you provide cover with your killer hackers. The option to roll for superior infiltration is tempting, but I recommend against it unless you have a spot on a table edge inside deployment that can strike on the first order. The risk generally isn’t worth it, and halfway up the table is almost always good enough.

 

Hsien HMG

A far more common option and the one I run in a more MSV heavy variant of this list If I am to go against Ariadna or Aleph. It’s easy to use, just drop smoke and light targets up.

Being able to safely go into suppressive fire under smoke cover and reapplying smoke reactively make the ARM4 BTS6 go far, some opponents may simply not bother trying to fight it and be forced to hide in the shadows of cover.  

 

Yan Huo HRMC

Redundant option here, murdering stuff from deployment or a few steps out is something the Hac Tao can already do well enough, The Daofei gives mobility and surprise attacking, the Hsien offers MSV2, the Yan Huo just gives more brute force, The AP/Shock ammo is stronger against hard targets, but ultimately kinda superfluous for our goals here. It is not by any means a bad unit, me, personally, I love it, but it just it wants to be in a list that can flush opponents out of cover to setup a turn of mowing things down. The MULTI HMG is technically an option, but the ability to shoot Burst 5 and outrange snipers are simply too good to pass up.

 

Zuyong HMG + Automedikit

Read the first line of the last paragraph, That applies here, except on a squishier platform with a worse gun and lower BS, The Automedikit is cute and may your opponent may spend an extra order to ensure it dies, but mathwise the negative modifiers from camo or shooting through smoke and extra armor are better.

 

Guijia MULTI HMG

This is an option I’ve thought about, but I don’t think I can justify it here without rebuilding around Limited Insertion. 3 SWC is a high price to pay for something that has weaker shooting than the Yan Huo HRMC. The platform is a fairly standard TAG Statline, ARM8, BTS6 on S7. The lack of courage hurts, being the only TAG other than the Grogos without it. By all means, give it a shot if you think you can pull it off and let me know how it goes. It’s just a bit too cumbersome for my taste. The Ruishi replacing the Raiden would be a must I think.


Hac Tao HMG, and why this works.

The Executive Order HMG Hac Tao is one of my favorite units in the game. The Multi Rifle option is there, but with the SWC tax and not having Burst 4. It’s a simple brute force option that at first glance, weaker commanders would call strictly worse than the PanO equivalent, the Swiss Guard. While in a simple shooting contest, the Swiss is stronger, its goal here is something that many other factions lack, pulling rank.

Before going further, it is important to go read the rules for Executive Order and Loss of Lieutenant. This post will be still be here, I’ll even link them for you to open in new tabs!

It’s very straightforward, once the Hac Tao hits the table, in camo or revealed, it immediately becomes your Lieutenant. If you start your turn in Loss of Lieutenant, Executive Order does not cancel it. The game does not check for Loss of Lieutenant until the start of your turn, so even if your Lieutenant goes down, you have the chance to have the Hac Tao come on via idling or revealing in ARO from Hidden Deployment. Surprise Shot outside 16’’ with TO Camo should be an easy -12 for most things, anything left out in the open or dodging out of sight should be easily taken out.

What this does though, is force your opponent into a difficult scenario. They know who your Lieutenant is, through the order spent, but as a Camo Token or in Suppressive Fire it is a hard priority target to bring down. You have nothing visible with Chain of Command, (remember that Vanilla’s only option is a Pheasant). It looks like the obvious move, spending what they have left to try to bring down your LT and cripple you, only for an even harder. scarier target to be your Lieutenant now should give you free reign to control the table. Should the Kuang Shi get mowed down, just pop the Hac Tao into group one and continue.

 

Tailoring the support network

The support for the two can be swapped out depending on your local meta, double killer hacker can be overkill. The ALIVE group is currently legal, meaning that you can expect Hacking and even a KHD coming out of Ariadna and every other degnerate faction. The Guiliang Forward Observer and Minelayer profiles slide in nicely to replace the Kanren or NInja giving some anti-camo options in Mines and MSV1. In the case of very light hacking, swapping both and replacing the Chaiyi with another cheerleader and Yao Zao. The Raiden can be swapped for a Rui Shi or Lu Duan, with the former giving the ever popular MSV2+Smoke combo while the latter provides even more Holo-Echoes for mine clearing and MSV1.

In short, go first, hit hard, hit fast, and take them down on the word go.

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2 thoughts on “The King Should Lead

  1. Pingback: Army List Archive – Lonely Artichoke

  2. Pingback: Infinity ITS: Concilium Convention Clash | theartofviktory

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